"Every conversation I had was overwrought and amusingly melodramatic" Wes said, ".the writing and acting for story beats feel like they belong to a game from a half decade ago that hasn't aged particularly well." He also detailed further that the characters all feel morally ambiguous, but in a fairly obvious way we've come to expect from anything painting itself with the post-apocalypse color scheme.
He got to electrocute goats for fun and profit-earning himself a shocking mod for his mace-but didn't have the same level of enthusiasm for the ambitiously described branching narratives. Our own Wes Fenlon got hands-on with Dying Light 2 for a four hour preview of what's to come. Dying Light 2 has (fairly melodramatic) narrative choices Aiden does the classic Dying Light double-kick, slows time with blocks, and has an over-the-top ground pound too. Gamescom's 'decide the fate of the city' trailer has more parkour and combat, demonstrating the grappling hook, ziplines, and glider some more as well as showing some combat. Aiden and a partner sneak through a dark hospital, keeping quiet and low to the ground to avoid being noticed by the infected. Check it out above.Īnother Dying Light 2 video focuses on stealth, showing off improvements Techland has made since the first game.
We also see new traversal gadgets, like pulleys that zip Aiden to a rooftop, a swinging hook, and a glider.ĭying Light 2's premier trailer from 2018 gave us a snapshot of what to expect from the game's branching storyline, where entire parts of the city will change based on your choices. The demo is an impressive showcase of Dying Light 2's ambitious expanded parkour systems, combat, and choice-driven story.
The long demo shown behind closed doors at E3 2019 was worth the wait. This one is an overview of Dying Light 2's story, factions, and nighttime. In May 2021, Techland showed off a new seven-minute gameplay trailer.